﻿capital = 961
oob = "ZJA_1936"
recruit_character = ZJA_yoshiro
recruit_character = ZJA_shiga_tokuwuwari
recruit_character = ZJA_kishi_aso
recruit_character = ZJA_itachi_huhuko
recruit_character = ZJA_akira_hatato
recruit_character = ZJA_shizui_okamuro
recruit_character = ZJA_ayumi_oosawa
recruit_character = ZJA_yorifumi_shimomukai
recruit_character = ZJA_setsuhiko_sauda
recruit_character = ZJA_ezaburo_hiro
recruit_character = ZJA_shinsaku_kamio
recruit_character = ZJA_zja_air_chief_4
recruit_character = ZJA_zja_air_chief_1
recruit_character = ZJA_zja_air_chief_2
recruit_character = ZJA_zja_air_chief_3
recruit_character = ZJA_zja_segun_politic_7
recruit_character = ZJA_zja_high_command_6
recruit_character = ZJA_zja_segun_politic_6
recruit_character = ZJA_zja_high_command_7
recruit_character = ZJA_zja_high_command_4
recruit_character = ZJA_zja_segun_politic_5
recruit_character = ZJA_zja_high_command_5
recruit_character = ZJA_zja_segun_politic_4
recruit_character = ZJA_zja_high_command_2
recruit_character = ZJA_zja_segun_politic_3
recruit_character = ZJA_zja_segun_politic_2
recruit_character = ZJA_zja_high_command_3
recruit_character = ZJA_zja_segun_politic_1
recruit_character = ZJA_zja_high_command_1
recruit_character = ZJA_zja_segun_politic_9
recruit_character = ZJA_zja_high_command_8
recruit_character = ZJA_zja_segun_politic_8
recruit_character = ZJA_zja_high_command_9
recruit_character = ZJA_zja_segun_politic_12
recruit_character = ZJA_zja_segun_politic_13
recruit_character = ZJA_zja_segun_politic_10
recruit_character = ZJA_zja_segun_politic_11
recruit_character = ZJA_zja_theorist_6
recruit_character = ZJA_zja_theorist_7
recruit_character = ZJA_zja_theorist_4
recruit_character = ZJA_zja_theorist_5
recruit_character = ZJA_zja_theorist_2
recruit_character = ZJA_zja_theorist_3
recruit_character = ZJA_zja_theorist_1
recruit_character = ZJA_zja_army_chief_5
recruit_character = ZJA_zja_army_chief_4
recruit_character = ZJA_zja_army_chief_1
recruit_character = ZJA_zja_army_chief_3
recruit_character = ZJA_zja_army_chief_2
recruit_character = ZJA_zja_navy_chief_2
recruit_character = ZJA_zja_navy_chief_3
recruit_character = ZJA_zja_navy_chief_1
recruit_character = ZJA_taynyisovet
recruit_character = ZJA_asahito_imp
recruit_character = ZJA_kuniyoshi_mitsubishi
recruit_character = ZJA_kimitoshi_komuro
recruit_character = ZJA_kozaburo_kurabe
recruit_character = ZJA_shoji_yamakoshi

set_research_slots = 3	#dont touch
add_ideas = {
	zja_imperator_lalka	
	zja_spad_proizvodstva
	zja_expedit_flot
	Ogranichennaya_monarchy
}
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_support = 1		
	tech_recon = 1
	tech_engineers = 1
	motorised_infantry = 1
	marines  = 1
	paratroopers = 1
	gw_artillery = 1
	interwar_antiair = 1	
	
	superior_firepower = 1
	base_strike = 1
	fuel_silos = 1
	synth_oil_experiments = 1
	fuel_refining = 1
	electronic_mechanical_engineering = 1
	mechanical_computing = 1
	radio = 1
	basic_train = 1
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		basic_torpedo = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_heavy_battery = 1
		basic_medium_battery = 1
		improved_ship_torpedo_launcher = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		early_ship_hull_light = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		basic_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_ship_hull_carrier = 1
		mtg_transport = 1
		coastal_defense_ships = 1
#		# basic_secondary_battery = 1
		basic_depth_charges = 1
		basic_cruiser_armor_scheme = 1
	}
	set_naval_oob = "ZJA_1936mtg"
}
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_submarine = 1
		basic_submarine = 1
		early_destroyer = 1
		early_light_cruiser = 1
		basic_light_cruiser = 1
		early_heavy_cruiser = 1
		basic_heavy_cruiser = 1
		early_battleship = 1
		basic_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		basic_carrier = 1
		transport = 1
	}
	set_naval_oob = "ZJA_1936navy"
}
if = {
	limit = { has_dlc = "By Blood Alone" }
		set_air_oob = "ZJA_1936_air_bba"
		set_technology = {
			aa_lmg = 1
			engines_1 = 1
			engines_2 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			iw_medium_airframe = 1
			iw_large_airframe = 1
			basic_medium_airframe = 1
			basic_small_airframe = 1
		}
	else = {
		set_air_oob = "ZJA_1936_air_legacy"
		set_technology = {
			early_fighter = 1
			cv_early_fighter = 1
			cv_naval_bomber1 = 1
			naval_bomber1 = 1
			early_bomber = 1
			CAS1 = 1
		}
	}
}
if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
	}
	set_oob = "ZJA_1936"
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		improved_light_tank_chassis = 1
		engine_tech_1 = 1
		engine_tech_2 = 1
	}
	set_oob = "ZJA_1936_nsb"
}

set_convoys = 350
give_guarantee = XNU
give_guarantee = ZWB

set_politics = {	
	ruling_party = neutrality
	last_election = "1986.1.1"
	election_frequency = 48
	elections_allowed = no
}
set_popularities = {			
	neutrality = 100			
}
if = {
	limit = {
		has_dlc = "Together for Victory"
	}
	set_autonomy = {
		target = ZNP	# Новая Япония
		autonomous_state =  autonomy_puppet
	}
	set_autonomy = {
		target = ZKM	# Торговая Концессия Носурандо
		autonomous_state =  autonomy_puppet
	}
	set_autonomy = {
		target = ZTI	# Торговая Компания Тайцео
		autonomous_state =  autonomy_puppet
	}
	set_autonomy = {
		target = ZKN	# Колония Ёмикоку
		autonomous_state =  autonomy_puppet
	}
	set_autonomy = {
		target = XJI	# Тендзику
		autonomous_state =  autonomy_puppet
	}
	else = {
		puppet = ZNP
		puppet = ZKM
		puppet = ZTI
		puppet = ZKN
		puppet = XJI
	}	
}

### VARIANTS ###

if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}	
		### Carrier Variants
		create_equipment_variant = {
			name = "Kyaria 1"
			type = carrier_1
			parent_version = 0
			upgrades = {
				ship_deckspace_upgrade = 5
				carrier_armor_upgrade = 2
				ship_engine_upgrade = 2
				ship_reliability_upgrade = 3
			}
			obsolete = yes
		}
		### Battleship Variants	
		create_equipment_variant = {
			name = "JBS 1"
			type = battleship_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 2
				ship_engine_upgrade = 3
				ship_armor_upgrade = 1
				ship_gun_upgrade = 1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "JBS 2"
			type = battleship_1
			parent_version = 1
			upgrades = {
				ship_reliability_upgrade = 3
				ship_engine_upgrade = 4
				ship_armor_upgrade = 3
				ship_gun_upgrade = 4
			}
			obsolete = yes
		}
		### Heavy Cruiser Variants	
		create_equipment_variant = {
			name = "JHK 1"
			type = heavy_cruiser_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 2
				ship_engine_upgrade = 2
				ship_armor_upgrade = 2
				ship_gun_upgrade = 3
			}
			obsolete = yes
		}
		### Light Cruiser Variants	
		create_equipment_variant = {
			name = "JLK 1"
			type = light_cruiser_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 2
				ship_engine_upgrade = 2
				ship_gun_upgrade = 1
				ship_anti_air_upgrade = 1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "JLK 2"
			type = light_cruiser_1
			parent_version = 1
			upgrades = {
				ship_reliability_upgrade = 2
				ship_engine_upgrade = 3
				ship_gun_upgrade = 1
				ship_anti_air_upgrade = 2
			}
			obsolete = yes
		}
		### Destroyer Variants
		create_equipment_variant = {
			name = "JDD 1"
			type = destroyer_1
			parent_version = 0
			upgrades = {
				ship_torpedo_upgrade = 2
				destroyer_engine_upgrade = 4
				ship_ASW_upgrade = 2
				ship_anti_air_upgrade = 2
			}
		}	
		### Submarine Variants	
		create_equipment_variant = {
			name = "KSS 1"
			type = submarine_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 3
				sub_engine_upgrade = 3
				sub_stealth_upgrade = 1
				sub_torpedo_upgrade = 2
			}
			obsolete = yes
		}	
}

if = {
	limit = { has_dlc = "Man the Guns"}	
		### Carrier Variants
		create_equipment_variant = {
			name = "Kyaria 1"
			type = ship_hull_carrier_conversion_bb
#			name_group = JAP_CV_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_1
				fixed_ship_secondaries_slot = empty
				mid_1_custom_slot = ship_deck_space
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Kyaria 2"
			type = ship_hull_carrier_1
#			name_group = JAP_CV_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = carrier_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				front_1_custom_slot = ship_deck_space
			}
		}
		create_equipment_variant = {
			name = "Kyaria 3"
			type = ship_hull_carrier_conversion_ca
#			name_group = JAP_CVL_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = carrier_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries_1
			}
		}
		create_equipment_variant = {
			name = "Kyaria 4"
#			name_group = JAP_CVL_HISTORICAL
			type = ship_hull_carrier_1
			parent_version = 0
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = carrier_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				front_1_custom_slot = empty
			}
			obsolete = yes
		}
		### Battleship Variants	
		create_equipment_variant = {
			name = "JBB 1"
#			name_group = JAP_BB_HISTORICAL
			type = ship_hull_heavy_1
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				fixed_ship_armor_slot = ship_armor_bb_1
				front_1_custom_slot = empty
				mid_1_custom_slot = ship_secondaries_1
				mid_2_custom_slot = ship_airplane_launcher_1
				rear_1_custom_slot = ship_heavy_battery_2
			}
		}
		create_equipment_variant = {
			name = "JBB 2"
#			name_group = JAP_BB_HISTORICAL
			type = ship_hull_heavy_1
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_2
				fixed_ship_secondaries_slot = ship_secondaries_1
				fixed_ship_armor_slot = ship_armor_bc_2
				front_1_custom_slot = ship_anti_air_1
				mid_1_custom_slot = empty
				mid_2_custom_slot = ship_airplane_launcher_1
				rear_1_custom_slot = ship_heavy_battery_1
			}
		}
		create_equipment_variant = {
			name = "JBB 3"
			type = ship_hull_heavy_1
#			name_group = JAP_BB_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				fixed_ship_armor_slot = ship_armor_bb_1
				front_1_custom_slot = empty
				mid_1_custom_slot = empty
				mid_2_custom_slot = ship_airplane_launcher_1
				rear_1_custom_slot = ship_heavy_battery_1
			}
			obsolete = yes
		}
			
		### Heavy Cruiser Variants			
		create_equipment_variant = {
			name = "JHK 1"
			type = ship_hull_cruiser_2
#			name_group = JAP_CA_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_2
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_2
				fixed_ship_secondaries_slot = ship_secondaries_1
				front_1_custom_slot = ship_medium_battery_2
				mid_1_custom_slot = ship_torpedo_1
				mid_2_custom_slot = ship_torpedo_1
				rear_1_custom_slot = ship_airplane_launcher_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "JHK 2"
			type = ship_hull_cruiser_1
#			name_group = JAP_CA_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				mid_1_custom_slot = empty
				mid_2_custom_slot = ship_torpedo_2
				rear_1_custom_slot = empty
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "JHK 3"
			type = ship_hull_cruiser_1
#			name_group = JAP_CA_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_1
				fixed_ship_secondaries_slot = empty
				mid_1_custom_slot = empty
				mid_2_custom_slot = empty
				rear_1_custom_slot = empty
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "ZHCDS 1"
			type = ship_hull_cruiser_coastal_defense_ship
#			name_group = JAP_CA_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_2
				mid_1_custom_slot = ship_secondaries_1
				mid_2_custom_slot = ship_secondaries_1
				rear_1_custom_slot = empty
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "JSHK 1"
			type = ship_hull_cruiser_2
#			name_group = JAP_CL_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_2
				fixed_ship_secondaries_slot = ship_secondaries_1
				front_1_custom_slot = ship_medium_battery_2
				mid_1_custom_slot = ship_torpedo_2
				mid_2_custom_slot = ship_torpedo_2
				rear_1_custom_slot = ship_airplane_launcher_1
			}
		}
		create_equipment_variant = {
			name = "ZHKC 2"
			type = ship_hull_cruiser_1
#			name_group = JAP_CL_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_1
				mid_1_custom_slot = ship_torpedo_1
				mid_2_custom_slot = ship_airplane_launcher_1
				rear_1_custom_slot = ship_mine_layer_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "ZHKC 3"
			type = ship_hull_cruiser_1
#			name_group = JAP_CL_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_1
				mid_1_custom_slot = ship_torpedo_1
				mid_2_custom_slot = empty
				rear_1_custom_slot = ship_mine_layer_1
			}
			obsolete = yes
		}
		### Destroyer Variants
		create_equipment_variant = {
			name = "JDD 1" 
			type = ship_hull_light_1
#			name_group = JAP_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_1
				mid_1_custom_slot = ship_torpedo_1
				rear_1_custom_slot = ship_depth_charge_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "JDD 2" 
			type = ship_hull_light_1
#			name_group = JAP_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_1
				mid_1_custom_slot = empty
				rear_1_custom_slot = empty
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "JDD 3"
			type = ship_hull_light_1
#			name_group = JAP_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_2
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_2
				mid_1_custom_slot = ship_torpedo_2
				rear_1_custom_slot = ship_depth_charge_1
			}
		}
		create_equipment_variant = {
			name = "JDD 4" 				
			type = ship_hull_light_1
#			name_group = JAP_MINELAYERS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = empty
				mid_1_custom_slot = ship_mine_layer_1
				rear_1_custom_slot = ship_mine_layer_1
			}
		}	
		### Submarine Variants	
		create_equipment_variant = {
			name = "JSS 1"
			type = ship_hull_submarine_1
#			name_group = JAP_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				rear_1_custom_slot = ship_torpedo_sub_1
			}
		}	
		create_equipment_variant = {
			name = "JSS 2"
			type = ship_hull_submarine_1
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				rear_1_custom_slot = empty
			}
		}
		create_equipment_variant = {
			name = "JSS 3"
			type = ship_hull_submarine_1
#			name_group = JAP_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				rear_1_custom_slot = ship_mine_layer_sub
			}
		}
}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	create_equipment_variant = {
		name = "LT1"
		type = light_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_fixed_superstructure_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
		}
		upgrades = {
			tank_nsb_engine_upgrade = 1
			tank_nsb_armor_upgrade = 1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "LT2"
		type = light_tank_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = tank_small_cannon_2
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 2
		}
	}	
}

if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
	create_equipment_variant = {
		name = "SP 1" #also covers Gloster Gauntlet, Hawker Demon
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "VVSP 1" 
		type = cv_small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "SP 2" 
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_4x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
	}
	create_equipment_variant = {
		name = "CAS 1" 
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes			
	}
	create_equipment_variant = {
		name = "NB 1" 
		type = small_plane_naval_bomber_airframe_0
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}			
	}
	create_equipment_variant = {
		name = "VSNB 1" 
		type = cv_small_plane_naval_bomber_airframe_0
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}			
	}
	create_equipment_variant = {
		name = "TB 1" 
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			engine_type_slot = engine_1_2x
			special_type_slot_1 = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "TB 2" 
		type = medium_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			engine_type_slot = engine_2_2x
			special_type_slot_1 = lmg_defense_turret
		}			
	}
}
 
